"In my mind, exactly the opposite is needed: Instead of making kindergarten like the rest of school, we need to make the rest of school (indeed, the rest of life) more like kindergarten" (Resnick, p. 1).
I absolutely agree with this statement. In kindergarten learning is about your imagination and creativity; experimenting with ideas and life. As students progress through the educational system, learning tends to shift and becomes more about guidelines, societal expectations, and content. Although both focuses are valuable to the learning processes, the conformity of the higher grade levels can sometimes stifle the creative thinking processes. The kindergarten style of learning allows for more of a thinking outside the box approach; with greater freedom of expression.
Quote two:
"I believe that digital technologies, if properly designed and supported, can extend the kindergarten approach, so that learners of all ages can continue to learn in the kindergarten style – and, in the process, continue to develop as creative thinkers" (Resnick, p. 2).
I firmly agree with the idea that digital technologies can help to promote creative thinking, as well as the kindergarten style of learning. It goes back to the basic rule of, everyone enjoys playing a game of some form. Because all individuals learn differently, obviously we are not all going to want to play the same activity, or the same game. Digital technologies are great because they adapt to individuals of all ages, as well as all forms of learning. Play, in most instances, relates directly back to childhood, but games that are designed to promote creative thinking can be useful for all grades and styles; not just the kindergarten level.
Quote three:
"But as children grow older, educators and parents often talk about play dismissively, referring to activities as “just play,” as if play is separate and even in opposition to learning" (Resnick, p. 3).
I find it frustrating that parents and educators talk dismissively about play. Play is learning at its finest, most innocent level. I am thirty one years old and I still learn form play; I learn new things from playing with my daughter everyday. Whether it be old fashioned exploring the woods in the summer, playing traditional games around the table, or playing video games, play is a basic foundation of learning. Famous researchers Piaget, Vygotsky, Parten, and Smilansky support play as an educational resource; it should definitely be viewed as a more positive and resourceful element of the learning and developmental processes.
Resourceful link:
For my link I chose the article Playing to Learn because it discusses the role of play in learning and development. Research indicates that play nurtures thinking and social development skills, as well as expands the imagination. It is through play that children come to know the world and understand how we live and function in it. Play promotes full range thinking, interaction processes, and experimentation; all factors which contribute to learning. Like video gaming, play is commonly viewed as a frivolous and useless form of entertainment, but in all actuality it is a fantastic educational tool.
Resnick, Mitchel. (n.d.) All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten. Cambridge, MA: (n.p).